﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public static partial class UI
{
    public static bool mute = false;

    public static bool useAnimation = true;

    // public static Color EditorBackgroundColor = new Color(115 / 255f, 0, 145 / 225f, 143);
    public static Color EditorBackgroundColor = new Color(115 / 255f, 0, 145 / 255f, 0.2f);
}